![]() ![]() Right now, it just lists down your military or civilian units which isn’t very intuitive. Outlines and list panels are helpful, sure, but I would’ve preferred a better means of navigation and unit cycling as opposed to remembering every hotkey.Īn idea I had in mind was the aforementioned player/AI panel at the lower right-hand side of the screen. A means of toggling various parts of the UI (as opposed to scaling all of them to size) would’ve been more acceptable. Heck, I still haven’t figured out how to remove the player/AI panel from the game’s UI since it’s highly unnecessary. And, barring that, you still don’t have unit tooltips or an army management panel which would’ve led to a user-friendly and intuitive interface. You still can’t rotate the map, so good luck if you somehow can’t find a unit that’s hidden behind a building. Even the (wonky) capability to zoom in and out is already considered a major addition to the game, though it’s already present in a vast majority of strategy titles nowadays. This is just one of the trifling concerns I have with Age of Empires II: Definitive Edition. Those are, obviously, more modern games, and so the optimization for Age of Empires II: Definitive Edition can be quite concerning especially if you’re looking to play with lots of friends. I’ve gotten better framerate results from Destiny 2, Steel Division 2, and Total War: Three Kingdoms. The benchmark’s results, which required 1,000 points to make it viable for you to play multiplayer matches, only had a score of 1,020 (barely a passing score). ![]() My PC which has quite a decent setup - i7-7700k, GTX 1070 Ti, and 16 GB of RAM - only clocked in around 35 FPS. The benchmark tool, which depicts battles between larger forces or multiplayer matches, will show you massive framerate drops. ![]() But, that’s solely because of using smaller, specialized armies. I had an average of 60-70 FPS, which is perfectly acceptable. I played most of my games using the ultra preset. It’s a fine feature to have, but it’ll also show you how the framerate can be all over the place. Also, the in-game benchmark tool has to be addressed. ![]()
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